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If worker units have no jobs to do, their icons are displayed in the bottom left corner for easy assignment. The top left corner displays a portrait of the player's hero(es) for quick access.
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The game displays units and buildings as well as the environment from a classical top-down perspective with a slight angle that can only be zoomed and rotated slightly. The game features a fixed interface in the bottom of the screen that displays a mini-map, the information about the currently selected unit or group of units and possible actions for this unit or building. If multiple units are selected, the game automatically groups them by type, allowing all units of the same type to be given special commands (like using their skills). A small top bar displays the current time of day as well as the currently owned resources and the current upkeep level.
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Additionally, a new "upkeep" system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties.
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The map is initially hidden from view and only becomes visible through exploration. Areas no longer in sight range of an allied unit or building are covered with the fog of war, meaning that while the terrain remains visible, changes such as enemy troop movements and building construction are not. During a game, players must establish settlements to gain resources, defend against others, and train units to explore the map and fight computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs.
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